Struct Camera

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pub struct Camera {
    pub projection: Option<ProjectionMethod>,
    pub position: Vector3F32,
    pub rotation: QuaternionF32,
    pub depth_range: Range<f32>,
}
Expand description

A camera

§Examples

let c = Camera {
    projection: Some(ProjectionMethod::Orthographic { size: 5.0 }),
    position: Vector3::ZERO, rotation: Quaternion::ONE,
    depth_range: 1.0 .. 9.0
};
let (mv, mp) = c.matrixes(1.0);
assert_eq!(mv.clone() * Vector3(5.0, 0.0, 1.0), Vector4(5.0, 0.0, 1.0, 1.0));
assert_eq!(mp * mv * Vector3(5.0, 0.0, 1.0), Vector4(1.0, 0.0, 0.0, 1.0));

Fields§

§projection: Option<ProjectionMethod>

Projection method of the camera. None indicates no projection(only adjust aspect ratio)

§position: Vector3F32

Eye position of the camera.

§rotation: QuaternionF32

Eye direction of the camera.

§depth_range: Range<f32>

Z range to be rendered.

Implementations§

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impl Camera

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pub fn projection_matrix(&self, aspect_wh: f32) -> Matrix4F32

calculates the camera projection matrix

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pub fn view_matrix(&self) -> Matrix4F32

calculates the camera view matrix

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pub fn view_projection_matrix(&self, aspect_wh: f32) -> Matrix4F32

calculates the camera transform(view and projection) matrix

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pub fn matrixes(&self, aspect_wh: f32) -> (Matrix4F32, Matrix4F32)

calculates the camera view matrix and the projection matrix(returns in this order)

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pub fn look_at(&mut self, target: Vector3F32)

Sets rotation of the camera to look at a point

Trait Implementations§

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impl Default for Camera

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fn default() -> Self

Default value of the Camera, that has identity view transform and Perspective projection with fov=60deg.

Auto Trait Implementations§

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impl Freeze for Camera

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impl RefUnwindSafe for Camera

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impl Send for Camera

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impl Sync for Camera

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impl Unpin for Camera

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impl UnwindSafe for Camera

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