#[repr(C)]pub struct TypedBox2D<T, U> {
pub min: TypedPoint2D<T, U>,
pub max: TypedPoint2D<T, U>,
}Expand description
An axis aligned rectangle represented by its minimum and maximum coordinates.
Fields§
§min: TypedPoint2D<T, U>§max: TypedPoint2D<T, U>Implementations§
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn new(min: TypedPoint2D<T, U>, max: TypedPoint2D<T, U>) -> Self
pub fn new(min: TypedPoint2D<T, U>, max: TypedPoint2D<T, U>) -> Self
Constructor.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn from_size(size: TypedSize2D<T, U>) -> Self
pub fn from_size(size: TypedSize2D<T, U>) -> Self
Creates a Box2D of the given size, at offset zero.
Source§impl<T, U> TypedBox2D<T, U>where
T: Copy + PartialOrd,
impl<T, U> TypedBox2D<T, U>where
T: Copy + PartialOrd,
Sourcepub fn is_negative(&self) -> bool
pub fn is_negative(&self) -> bool
Returns true if the box has a negative area.
The common interpretation for a negative box is to consider it empty. It can be obtained by calculating the intersection of two boxes that do not intersect.
Sourcepub fn is_empty_or_negative(&self) -> bool
pub fn is_empty_or_negative(&self) -> bool
Returns true if the size is zero or negative.
Sourcepub fn intersects(&self, other: &Self) -> bool
pub fn intersects(&self, other: &Self) -> bool
Returns true if the two boxes intersect.
Sourcepub fn intersection(&self, other: &Self) -> Self
pub fn intersection(&self, other: &Self) -> Self
Computes the intersection of two boxes.
The result is a negative box if the boxes do not intersect.
Sourcepub fn try_intersection(&self, other: &Self) -> Option<Self>
pub fn try_intersection(&self, other: &Self) -> Option<Self>
Computes the intersection of two boxes, returning None if the boxes do not intersect.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn translate(&self, by: &TypedVector2D<T, U>) -> Self
pub fn translate(&self, by: &TypedVector2D<T, U>) -> Self
Returns the same box, translated by a vector.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn contains(&self, p: &TypedPoint2D<T, U>) -> bool
pub fn contains(&self, p: &TypedPoint2D<T, U>) -> bool
Returns true if this box contains the point. Points are considered in the box if they are on the front, left or top faces, but outside if they are on the back, right or bottom faces.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn contains_box(&self, other: &Self) -> bool
pub fn contains_box(&self, other: &Self) -> bool
Returns true if this box contains the interior of the other box. Always returns true if other is empty, and always returns false if other is nonempty but this box is empty.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn inner_box(&self, offsets: TypedSideOffsets2D<T, U>) -> Self
pub fn inner_box(&self, offsets: TypedSideOffsets2D<T, U>) -> Self
Calculate the size and position of an inner box.
Subtracts the side offsets from all sides. The horizontal, vertical and applicate offsets must not be larger than the original side length.
Sourcepub fn outer_box(&self, offsets: TypedSideOffsets2D<T, U>) -> Self
pub fn outer_box(&self, offsets: TypedSideOffsets2D<T, U>) -> Self
Calculate the b and position of an outer box.
Add the offsets to all sides. The expanded box is returned.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Sourcepub fn from_points<I>(points: I) -> Self
pub fn from_points<I>(points: I) -> Self
Returns the smallest box containing all of the provided points.
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
pub fn center(&self) -> TypedPoint2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>where
T: Copy + PartialOrd,
impl<T, U> TypedBox2D<T, U>where
T: Copy + PartialOrd,
Source§impl<T, U> TypedBox2D<T, U>where
T: Copy,
impl<T, U> TypedBox2D<T, U>where
T: Copy,
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T, U> TypedBox2D<T, U>where
T: PartialEq,
impl<T, U> TypedBox2D<T, U>where
T: PartialEq,
Source§impl<T, Unit> TypedBox2D<T, Unit>where
T: Copy,
impl<T, Unit> TypedBox2D<T, Unit>where
T: Copy,
Sourcepub fn to_untyped(&self) -> Box2D<T>
pub fn to_untyped(&self) -> Box2D<T>
Drop the units, preserving only the numeric value.
Sourcepub fn from_untyped(c: &Box2D<T>) -> TypedBox2D<T, Unit>
pub fn from_untyped(c: &Box2D<T>) -> TypedBox2D<T, Unit>
Tag a unitless value with units.
Source§impl<T0, Unit> TypedBox2D<T0, Unit>
impl<T0, Unit> TypedBox2D<T0, Unit>
Sourcepub fn cast<T1: NumCast + Copy>(&self) -> TypedBox2D<T1, Unit>
pub fn cast<T1: NumCast + Copy>(&self) -> TypedBox2D<T1, Unit>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.
Sourcepub fn try_cast<T1: NumCast + Copy>(&self) -> Option<TypedBox2D<T1, Unit>>
pub fn try_cast<T1: NumCast + Copy>(&self) -> Option<TypedBox2D<T1, Unit>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.
Source§impl<T, U> TypedBox2D<T, U>where
T: Round,
impl<T, U> TypedBox2D<T, U>where
T: Round,
Sourcepub fn round(&self) -> Self
pub fn round(&self) -> Self
Return a box with edges rounded to integer coordinates, such that the returned box has the same set of pixel centers as the original one. Values equal to 0.5 round up. Suitable for most places where integral device coordinates are needed, but note that any translation should be applied first to avoid pixel rounding errors. Note that this is not rounding to nearest integer if the values are negative. They are always rounding as floor(n + 0.5).
Source§impl<T, U> TypedBox2D<T, U>
impl<T, U> TypedBox2D<T, U>
Source§impl<T: NumCast + Copy, Unit> TypedBox2D<T, Unit>
impl<T: NumCast + Copy, Unit> TypedBox2D<T, Unit>
Sourcepub fn to_f32(&self) -> TypedBox2D<f32, Unit>
pub fn to_f32(&self) -> TypedBox2D<f32, Unit>
Cast into an f32 box.
Sourcepub fn to_f64(&self) -> TypedBox2D<f64, Unit>
pub fn to_f64(&self) -> TypedBox2D<f64, Unit>
Cast into an f64 box.
Sourcepub fn to_usize(&self) -> TypedBox2D<usize, Unit>
pub fn to_usize(&self) -> TypedBox2D<usize, Unit>
Cast into an usize box, truncating decimals if any.
When casting from floating point boxes, it is worth considering whether
to round(), round_in() or round_out() before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_u32(&self) -> TypedBox2D<u32, Unit>
pub fn to_u32(&self) -> TypedBox2D<u32, Unit>
Cast into an u32 box, truncating decimals if any.
When casting from floating point boxes, it is worth considering whether
to round(), round_in() or round_out() before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_i32(&self) -> TypedBox2D<i32, Unit>
pub fn to_i32(&self) -> TypedBox2D<i32, Unit>
Cast into an i32 box, truncating decimals if any.
When casting from floating point boxes, it is worth considering whether
to round(), round_in() or round_out() before the cast in order to
obtain the desired conversion behavior.
Sourcepub fn to_i64(&self) -> TypedBox2D<i64, Unit>
pub fn to_i64(&self) -> TypedBox2D<i64, Unit>
Cast into an i64 box, truncating decimals if any.
When casting from floating point boxes, it is worth considering whether
to round(), round_in() or round_out() before the cast in order to
obtain the desired conversion behavior.
Trait Implementations§
Source§impl<T: Copy, U> Clone for TypedBox2D<T, U>
impl<T: Copy, U> Clone for TypedBox2D<T, U>
Source§impl<T: Debug, U> Debug for TypedBox2D<T, U>
impl<T: Debug, U> Debug for TypedBox2D<T, U>
Source§impl<'de, T, U> Deserialize<'de> for TypedBox2D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for TypedBox2D<T, U>where
T: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl<T: Display, U> Display for TypedBox2D<T, U>
impl<T: Display, U> Display for TypedBox2D<T, U>
Source§impl<T, U> Div<T> for TypedBox2D<T, U>
impl<T, U> Div<T> for TypedBox2D<T, U>
Source§impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedBox2D<T, U2>
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedBox2D<T, U2>
Source§type Output = TypedBox2D<T, U1>
type Output = TypedBox2D<T, U1>
/ operator.Source§fn div(self, scale: TypedScale<T, U1, U2>) -> TypedBox2D<T, U1>
fn div(self, scale: TypedScale<T, U1, U2>) -> TypedBox2D<T, U1>
/ operation. Read moreSource§impl<T, U> From<TypedSize2D<T, U>> for TypedBox2D<T, U>
impl<T, U> From<TypedSize2D<T, U>> for TypedBox2D<T, U>
Source§fn from(b: TypedSize2D<T, U>) -> Self
fn from(b: TypedSize2D<T, U>) -> Self
Source§impl<T: Hash, U> Hash for TypedBox2D<T, U>
impl<T: Hash, U> Hash for TypedBox2D<T, U>
Source§impl<T, U> Mul<T> for TypedBox2D<T, U>
impl<T, U> Mul<T> for TypedBox2D<T, U>
Source§impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedBox2D<T, U1>
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedBox2D<T, U1>
Source§type Output = TypedBox2D<T, U2>
type Output = TypedBox2D<T, U2>
* operator.Source§fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedBox2D<T, U2>
fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedBox2D<T, U2>
* operation. Read more