pub struct FenceObject<Device: VkHandle<Handle = VkDevice>>(/* private fields */);Implementations§
Source§impl<Device: VkHandle<Handle = VkDevice>> FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> FenceObject<Device>
Source§impl<Device: VkHandle<Handle = VkDevice> + Clone> FenceObject<&Device>
impl<Device: VkHandle<Handle = VkDevice> + Clone> FenceObject<&Device>
Sourcepub fn clone_parent(self) -> FenceObject<Device>
pub fn clone_parent(self) -> FenceObject<Device>
Owning parent object by cloning it.
Source§impl<Device: Device> FenceObject<Device>
impl<Device: Device> FenceObject<Device>
Sourcepub fn new(device: Device, create_info: &FenceCreateInfo<'_>) -> Result<Self>
pub fn new(device: Device, create_info: &FenceCreateInfo<'_>) -> Result<Self>
Trait Implementations§
Source§impl<Device: Device> DeviceChild for FenceObject<Device>
impl<Device: Device> DeviceChild for FenceObject<Device>
Source§type ConcreteDevice = Device
type ConcreteDevice = Device
A concrete type of the parent device object.
Source§fn device(&self) -> &Self::ConcreteDevice
fn device(&self) -> &Self::ConcreteDevice
Retrieve a reference to a device object that creates this object
Source§impl<Device: VkHandle<Handle = VkDevice>> DeviceChildHandle for FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> DeviceChildHandle for FenceObject<Device>
Source§fn device_handle(&self) -> VkDevice
fn device_handle(&self) -> VkDevice
Retrieve a reference to a device handle that creates this objecs
Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandle for FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandle for FenceObject<Device>
type Handle = VkFence
Source§fn native_ptr(&self) -> Self::Handle
fn native_ptr(&self) -> Self::Handle
Retrieve an underlying handle
fn as_transparent_ref(&self) -> VkHandleRef<'_, Self::Handle>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for FenceObject<Device>
Source§fn native_ptr_mut(&mut self) -> Self::Handle
fn native_ptr_mut(&mut self) -> Self::Handle
Retrieve an underlying mutable handle
fn as_transparent_ref_mut(&mut self) -> VkHandleRefMut<'_, Self::Handle>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkObject for FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkObject for FenceObject<Device>
const TYPE: VkObjectType = 7i32
impl<Device: VkHandle<Handle = VkDevice> + Send> Send for FenceObject<Device>
impl<Device: VkHandle<Handle = VkDevice> + Sync> Sync for FenceObject<Device>
Auto Trait Implementations§
impl<Device> Freeze for FenceObject<Device>where
Device: Freeze,
impl<Device> RefUnwindSafe for FenceObject<Device>where
Device: RefUnwindSafe,
impl<Device> Unpin for FenceObject<Device>where
Device: Unpin,
impl<Device> UnwindSafe for FenceObject<Device>where
Device: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more