pub struct ShaderModuleObject<Device: VkHandle<Handle = VkDevice>>(/* private fields */);
Expand description
Opaque handle to a shader module object
Implementations§
Source§impl<Device: VkHandle<Handle = VkDevice>> ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> ShaderModuleObject<Device>
Sourcepub const unsafe fn manage(handle: VkShaderModule, parent: Device) -> Self
pub const unsafe fn manage(handle: VkShaderModule, parent: Device) -> Self
Constructs from raw values
§Safety
the resource must be created from the device and not freed anywhere
Sourcepub const fn unmanage(self) -> (VkShaderModule, Device)
pub const fn unmanage(self) -> (VkShaderModule, Device)
Purges the construct (Drop will not be called for this resource)
Source§impl<Device: VkHandle<Handle = VkDevice> + Clone> ShaderModuleObject<&Device>
impl<Device: VkHandle<Handle = VkDevice> + Clone> ShaderModuleObject<&Device>
Sourcepub fn clone_parent(self) -> ShaderModuleObject<Device>
pub fn clone_parent(self) -> ShaderModuleObject<Device>
Owning parent object by cloning it.
Source§impl<Device: Device> ShaderModuleObject<Device>
impl<Device: Device> ShaderModuleObject<Device>
Sourcepub fn new(device: Device, info: &ShaderModuleCreateInfo<'_>) -> Result<Self>
Available on crate feature Implements
only.
pub fn new(device: Device, info: &ShaderModuleCreateInfo<'_>) -> Result<Self>
Implements
only.Trait Implementations§
Source§impl<Device: VkHandle<Handle = VkDevice>> Drop for ShaderModuleObject<Device>
Available on crate feature Implements
only.
impl<Device: VkHandle<Handle = VkDevice>> Drop for ShaderModuleObject<Device>
Available on crate feature
Implements
only.Source§impl<Device: VkHandle<Handle = VkDevice>> ShaderModule for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> ShaderModule for ShaderModuleObject<Device>
Source§fn on_stage<'m, 's>(
&'m self,
stage: ShaderStage,
entry_point: &'m CStr,
) -> PipelineShaderStage<'m, 's>
fn on_stage<'m, 's>( &'m self, stage: ShaderStage, entry_point: &'m CStr, ) -> PipelineShaderStage<'m, 's>
Constructs a new
PipelineShaderStage
data.Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandle for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandle for ShaderModuleObject<Device>
type Handle = VkShaderModule
Source§fn native_ptr(&self) -> Self::Handle
fn native_ptr(&self) -> Self::Handle
Retrieve an underlying handle
fn as_transparent_ref(&self) -> VkHandleRef<'_, Self::Handle>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for ShaderModuleObject<Device>
Source§fn native_ptr_mut(&mut self) -> Self::Handle
fn native_ptr_mut(&mut self) -> Self::Handle
Retrieve an underlying mutable handle
fn as_transparent_ref_mut(&mut self) -> VkHandleRefMut<'_, Self::Handle>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkObject for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkObject for ShaderModuleObject<Device>
const TYPE: VkObjectType = 15i32
impl<Device: VkHandle<Handle = VkDevice> + Send> Send for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice> + Sync> Sync for ShaderModuleObject<Device>
Auto Trait Implementations§
impl<Device> Freeze for ShaderModuleObject<Device>where
Device: Freeze,
impl<Device> RefUnwindSafe for ShaderModuleObject<Device>where
Device: RefUnwindSafe,
impl<Device> Unpin for ShaderModuleObject<Device>where
Device: Unpin,
impl<Device> UnwindSafe for ShaderModuleObject<Device>where
Device: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more