Struct ShaderModuleObject

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pub struct ShaderModuleObject<Device: VkHandle<Handle = VkDevice>>(/* private fields */);
Expand description

Opaque handle to a shader module object

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impl<Device: VkHandle<Handle = VkDevice>> ShaderModuleObject<Device>

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pub const unsafe fn manage(handle: VkShaderModule, parent: Device) -> Self

Constructs from raw values

§Safety

the resource must be created from the device and not freed anywhere

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pub const fn unmanage(self) -> (VkShaderModule, Device)

Purges the construct (Drop will not be called for this resource)

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impl<Device: VkHandle<Handle = VkDevice> + Clone> ShaderModuleObject<&Device>

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pub fn clone_parent(self) -> ShaderModuleObject<Device>

Owning parent object by cloning it.

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impl<Device: Device> ShaderModuleObject<Device>

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pub fn new(device: Device, info: &ShaderModuleCreateInfo<'_>) -> Result<Self>

Available on crate feature Implements only.

Creates a new shader module object

§Failures

On failure, this command returns

Trait Implementations§

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impl<Device: VkHandle<Handle = VkDevice>> Drop for ShaderModuleObject<Device>

Available on crate feature Implements only.
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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl<Device: VkHandle<Handle = VkDevice>> ShaderModule for ShaderModuleObject<Device>

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fn on_stage<'m, 's>( &'m self, stage: ShaderStage, entry_point: &'m CStr, ) -> PipelineShaderStage<'m, 's>

Constructs a new PipelineShaderStage data.
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impl<Device: VkHandle<Handle = VkDevice>> VkHandle for ShaderModuleObject<Device>

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type Handle = VkShaderModule

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fn native_ptr(&self) -> Self::Handle

Retrieve an underlying handle
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fn as_transparent_ref(&self) -> VkHandleRef<'_, Self::Handle>

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impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for ShaderModuleObject<Device>

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fn native_ptr_mut(&mut self) -> Self::Handle

Retrieve an underlying mutable handle
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fn as_transparent_ref_mut(&mut self) -> VkHandleRefMut<'_, Self::Handle>

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impl<Device: VkHandle<Handle = VkDevice>> VkObject for ShaderModuleObject<Device>

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const TYPE: VkObjectType = 15i32

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impl<Device: VkHandle<Handle = VkDevice> + Send> Send for ShaderModuleObject<Device>

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impl<Device: VkHandle<Handle = VkDevice> + Sync> Sync for ShaderModuleObject<Device>

Auto Trait Implementations§

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impl<Device> Freeze for ShaderModuleObject<Device>
where Device: Freeze,

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impl<Device> RefUnwindSafe for ShaderModuleObject<Device>
where Device: RefUnwindSafe,

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impl<Device> Unpin for ShaderModuleObject<Device>
where Device: Unpin,

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impl<Device> UnwindSafe for ShaderModuleObject<Device>
where Device: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> VkHandleExt for T
where T: VkHandle,

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fn eq_handle(&self, other: &Self) -> bool
where Self::Handle: VkRawHandle,

Checks the equality between vulkan objects by their handle value.