pub struct ShaderModuleObject<Device: VkHandle<Handle = VkDevice>>(/* private fields */);Expand description
Opaque handle to a shader module object
Implementations§
Source§impl<Device: VkHandle<Handle = VkDevice>> ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> ShaderModuleObject<Device>
Source§impl<Device: VkHandle<Handle = VkDevice> + Clone> ShaderModuleObject<&Device>
impl<Device: VkHandle<Handle = VkDevice> + Clone> ShaderModuleObject<&Device>
Sourcepub fn clone_parent(self) -> ShaderModuleObject<Device>
pub fn clone_parent(self) -> ShaderModuleObject<Device>
Owning parent object by cloning it.
Source§impl<Device: Device> ShaderModuleObject<Device>
impl<Device: Device> ShaderModuleObject<Device>
Sourcepub fn new(device: Device, info: &ShaderModuleCreateInfo<'_>) -> Result<Self>
Available on crate feature Implements only.
pub fn new(device: Device, info: &ShaderModuleCreateInfo<'_>) -> Result<Self>
Implements only.Creates a new shader module object
§Failures
On failure, this command returns
- [
brvk::VK_ERROR_OUT_OF_HOST_MEMORY] - [
brvk::VK_ERROR_OUT_OF_DEVICE_MEMORY] - [
brvk::VK_ERROR_INVALID_SHADER_NV]
Trait Implementations§
Source§impl<Device: VkHandle<Handle = VkDevice>> Drop for ShaderModuleObject<Device>
Available on crate feature Implements only.
impl<Device: VkHandle<Handle = VkDevice>> Drop for ShaderModuleObject<Device>
Available on crate feature
Implements only.impl<Device: VkHandle<Handle = VkDevice> + Send> Send for ShaderModuleObject<Device>
Source§impl<Device: VkHandle<Handle = VkDevice>> ShaderModule for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> ShaderModule for ShaderModuleObject<Device>
Source§fn on_stage<'m, 's>(
&'m self,
stage: ShaderStage,
entry_point: &'m CStr,
) -> PipelineShaderStage<'m, 's>
fn on_stage<'m, 's>( &'m self, stage: ShaderStage, entry_point: &'m CStr, ) -> PipelineShaderStage<'m, 's>
Constructs a new
PipelineShaderStage data.impl<Device: VkHandle<Handle = VkDevice> + Sync> Sync for ShaderModuleObject<Device>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandle for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandle for ShaderModuleObject<Device>
type Handle = VkShaderModule
Source§fn native_ptr(&self) -> Self::Handle
fn native_ptr(&self) -> Self::Handle
Retrieve an underlying handle
fn as_transparent_ref<'a>(&'a self) -> VkHandleRef<'a, Self::Handle>
Source§impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for ShaderModuleObject<Device>
impl<Device: VkHandle<Handle = VkDevice>> VkHandleMut for ShaderModuleObject<Device>
Source§fn native_ptr_mut(&mut self) -> Self::Handle
fn native_ptr_mut(&mut self) -> Self::Handle
Retrieve an underlying mutable handle
fn as_transparent_ref_mut<'a>(&'a mut self) -> VkHandleRefMut<'a, Self::Handle>
Auto Trait Implementations§
impl<Device> Freeze for ShaderModuleObject<Device>where
Device: Freeze,
impl<Device> RefUnwindSafe for ShaderModuleObject<Device>where
Device: RefUnwindSafe,
impl<Device> Unpin for ShaderModuleObject<Device>where
Device: Unpin,
impl<Device> UnsafeUnpin for ShaderModuleObject<Device>where
Device: UnsafeUnpin,
impl<Device> UnwindSafe for ShaderModuleObject<Device>where
Device: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more