pub struct Texture2D<Image: Image>(/* private fields */);
Implementations§
Source§impl<Image: Image> Texture2D<Image>
impl<Image: Image> Texture2D<Image>
pub fn init( g: &Graphics, size: Vector2<u32>, format: PixelFormat, prealloc: &mut BufferPrealloc<'_>, ) -> Result<(UnboundedStandaloneImage, u64)>
Source§impl<Image: Image + DeviceChild> Texture2D<Image>
impl<Image: Image + DeviceChild> Texture2D<Image>
Trait Implementations§
Auto Trait Implementations§
impl<Image> Freeze for Texture2D<Image>where
Image: Freeze,
impl<Image> RefUnwindSafe for Texture2D<Image>where
Image: RefUnwindSafe,
impl<Image> Send for Texture2D<Image>where
Image: Send,
impl<Image> Sync for Texture2D<Image>where
Image: Sync,
impl<Image> Unpin for Texture2D<Image>where
Image: Unpin,
impl<Image> UnwindSafe for Texture2D<Image>where
Image: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more