pub fn create_shader_module(
device: VkHandleRef<'_, VkDevice>,
info: &ShaderModuleCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkShaderModule>pub fn create_shader_module(
device: VkHandleRef<'_, VkDevice>,
info: &ShaderModuleCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkShaderModule>