pub fn create_render_pass(
device: VkHandleRef<'_, VkDevice>,
info: &RenderPassCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkRenderPass>pub fn create_render_pass(
device: VkHandleRef<'_, VkDevice>,
info: &RenderPassCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkRenderPass>