pub fn create_fence(
device: VkHandleRef<'_, VkDevice>,
info: &FenceCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkFence>pub fn create_fence(
device: VkHandleRef<'_, VkDevice>,
info: &FenceCreateInfo<'_>,
allocation_callbacks: Option<&VkAllocationCallbacks>,
) -> Result<VkFence>